Sword
Heavy arcs that cleave a whole line of dogs. Slow enough that a bad swing is a bite.
Dad's medieval roomA toddler picks up a sword and fights encroaching waves of pitbulls.
How it plays
A one-handed roguelite. Every run is short, every death teaches you something, and the cats make sure the next toddler starts stronger.
Runs cost energy that refills while you are away. Three minutes in, three minutes out.
Choose a class at the gate, then stack random skills as you level mid-run.
Gear drops from bosses and chests. Duplicates merge upward into higher tiers.
Between runs the council spends your coins on permanent talents, gear and drop rates.
Five ways out
Each class is unlocked by surviving a level with the family member who owns it.
Heavy arcs that cleave a whole line of dogs. Slow enough that a bad swing is a bite.
Dad's medieval roomBlunt, brutal, cracked screen. Shards of glass ricochet off the fence.
Confiscated from MomEvery card is a different spell and you never know which one you drew.
Borrowed from your stepsisterRanged, precise, always short on ammo. Reload on the run or don't reload at all.
Left on the porch by a visitorPure rhythm. Dodge, counter, combo. Hardest class in the game and the only free one.
Learned watching Nick practiceThe household
Save a family member and you keep their weapon. Lose to a dog and you meet it again, bigger.
Beta access
Early builds go to a small test group first. Leave your email for an invite and a founder cosmetic at launch.
You're on the list. Watch for a TestFlight invite.
Mockup only · this form is not wired to a mailing list yet
Questions
Free. You can buy cosmetics, a battle pass and chests, and you can watch an ad to revive. Nothing you buy is required to finish a run.
Closed beta first, on TestFlight for iPhone and a closed test track on Android. Join the list above and you get the invite when the build is stable.
Yes. Runs are fully offline. You only need a connection for purchases and to sync your save.
No. It is stylized, cartoon combat against fantasy enemies, rated for teens. No blood, no gore, no real animals were involved at any point.
One run is about three minutes. Most players do four or five, then spend a minute with the cats upgrading.
Press kit
Key art, logo, five gameplay screenshots, character renders and a 30 second trailer, all cleared for editorial use.
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